On 09/02/15 14:10, Alexandre Detiste wrote: > I don't know about the two Jedi games, I guess you'd need to patch the > default path in the engines.
I don't mind breaking compatibility in RTCW or the Jedi games, they don't really exist in Debian yet (I haven't even uploaded them to the NEW queue). >> Adding .desktop files and icons for Doom WADs and ScummVM/ResidualVM >> games does stretch that rule, because .desktop files can have bugs (e.g. >> lack of Keywords, or a low-quality icon). > So we should contact these teams and ask if there would be ok to do it; > or provide a game-data-packager-data or game-data-packager-runtime > with those... then the generated games would depend on this new package. Yeah, one of those is probably a good idea. >> I would be tempted to put the >> .desktop files in ScummVM and ResidualVM, with a TryExec pointing to a >> dummy executable in the relevant -data package, although for ScummVM >> that does get into difficult issues of "should these be in contrib?" > It would be a bit too much pedantic to push scummvm in contrib because > it includes .desktop files to non-free games... Exactly. We don't want that ... but I could see some DFSG purists demanding it if we put those desktop files in a package in main :-( S -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org