Le mardi 10 février 2015, 20:52:43 Tobias Frost a écrit : > Am Dienstag, den 10.02.2015, 12:21 +0100 schrieb Alexandre Detiste: > > The .wad's are just the original game included as goodies ... so they > > just should be handled by existing doom.yaml / doom2.yaml. > > No, the WADs are required. Just Tested: > rbdoom3bfg starting in Doom(1|2) mode does actually even crash when > removing the files. > Ok, I'll revert my change to your supplied file and I'll add these 3 back to doom3.yaml .
Having doom3-bfg-data depending on doom-wad, doom2-wad...etc & shipping symlinks seems overly complicated and not so robust (you may end up with a doom.wad from a different source that again rbdoom3bfg won't expect). > -- > tobi -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org