https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #252 from Nicola Taibi <[email protected]> ---
Subject: [Pull Request] IPC Synchronization and Dismantle Event Stabilization

  Hi Fabio,

  Please find the latest stability improvements regarding the dis (dismantle)
command visual effects.

  Following reports of intermittent failures in rendering the dismantle
explosion, I have implemented a three-tier stabilization strategy:
   1. IPC Buffer Expansion: Increased the IPC_EVENT_QUEUE_SIZE from 1024 to
4096 to prevent buffer overflows during high-concurrency combat or navigational
scenarios.
   2. Event Prioritization: Updated the spacegl_3dview.c event processing loop
to prioritize dismantle events, ensuring that even under heavy rendering load,
these transient visual
      effects are captured and processed.
   3. IPC Telemetry Bridge: Implemented a dismantle_telemetry counter in
SharedIPC and exposed it via the HUD (DISM-FX). This telemetry allows for
real-time validation of event
      delivery, providing an immediate visual diagnostic to differentiate
between event-loss (network/buffer) and local rendering issues.

  These changes have been validated on both the Vulkan and GLFW clients. The
codebase integrity is maintained, and the telemetry bridge provides a valuable
new diagnostic tool for
  long-term monitoring.

  Best regards,
  Nick


Fedora 44:
  Spec URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10440206-spacegl/spacegl.spec

  SRPM URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10440206-spacegl/spacegl-2026.05.09.03-1.fc44.src.rpm


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