https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #243 from Nicola Taibi <[email protected]> ---
Subject: Update 2026.05.05.02 - Particle System Calibration for High
Concurrency

  Dear Reviewer,

  I am submitting update v2026.05.05.02, which focuses on performance
stabilization of the visual effects engine under heavy load.

  Summary of Enhancements:
   * Capacity Expansion: Increased the MAX_PARTICLES pool from 8,000 to 16,384.
This provides the necessary headroom to support simultaneous high-intensity
events from the maximum supported capacity
     of 16 players without visual dropping.
   * Deterministic Quotas: Replaced proportional particle allocation with a
fixed-quota system (800 particles per dismantle event). This ensures that the
engine's performance cost is constant and
     predictable, regardless of the current system load, and prevents buffer
exhaustion during intense combat scenarios.
   * Search Optimization: Optimized the spawnParticle function by introducing a
static search hint (last_spawn_idx). This changes the particle allocation
search from a full $O(N)$ linear scan to an
     amortized $O(1)$ operation, significantly reducing CPU overhead during
spikes in particle generation.

  These changes ensure the tactical viewer remains robust and performant at
maximum player capacity.

  Best regards,
  Nick


Fedora 44:
  Spec URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10427421-spacegl/spacegl.spec

  SRPM URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10427421-spacegl/spacegl-2026.05.05.02-1.fc44.src.rpm


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