https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #259 from Nicola Taibi <[email protected]> ---
Subject: Technical Update - Stabilization of Ion Beam Visualization Pipeline

Hi Fabio,

I have implemented a comprehensive fix for the Ion Beam visualization issues
within the Vulkan rendering engine.

Technical Summary of Improvements:

Positional Tracking Alignment: The beam source points are now dynamically
"snapped" to the ship's smoothed model coordinates during the rendering pass. I
have integrated vertical offsets based on a new emitter_id field
(distinguishing between top and bottom emitters), ensuring the beams remain
correctly attached to the ship model during high-speed maneuvers.
Event Stream Optimization: Identified and removed redundant IPC_EV_BEAM
generation on the server side. The system now relies exclusively on the
synchronized NetUpdate state, which ensures all metadata (including owner and
target IDs) is preserved across the network boundary.
Visual Deduplication: Implemented a deduplication layer in the Vulkan event
handler. By matching the owner_id, target_id, and emitter_id triplet, the
engine now refreshes existing visual effects instead of overlaying multiple
identical instances, significantly improving visual clarity and reducing vertex
throughput.
The project version has been bumped to 2026.05.12.03. The changes have been
validated through a complete rebuild and represent a significant improvement in
combat visual fidelity.


Subject: Update Summary - Starbase Faction Identification & Enhanced Deep Scan
Coverage

I have finalized a series of critical updates to the SpaceGL server-side sensor
and communication systems, bringing the project to version 2026.05.12.04. This
release focuses on tactical data accuracy and comprehensive environmental
analysis.

Key Improvements:
1. Starbase Faction & Identity Stabilization
Dynamic Identification: Resolved a bug where starbases were incorrectly
hardcoded as "Alliance Starbase". They now dynamically reflect their true
faction alignment (e.g., Korthian, Xylari) across all sensor reports (srs,
lrs).
Immersive Communications: Updated docking (doc), undocking (und), and approach
(apr) sequences to use the specific starbase faction as the message sender,
improving situational awareness during station interactions.
Telemetry Synchronization: Refined the NetObject serialization in logic.c to
ensure that the Vulkan HUD and diagnostic tools display correct faction labels
in real-time.
2. Comprehensive Deep Scan Expansion
Full Object Coverage: Significantly expanded the scan command to support all
35+ galactic object types. This includes complex entities like Dyson Fragments,
Trading Hubs, Warp Gates, and Ancient Relics.
Scientific Reporting: Implemented detailed descriptive feedback and tactical
advisories for spatial anomalies (Temporal, Subspace), stellar phenomena
(Neutron Stars, Singularities), and environmental hazards (Ion/Plasma Storms,
Dark Matter Clouds).
Structural Integrity: Updated the NPCBase structure with a dedicated energy
field to support consistent tactical scanning for all station-class entities.
Technical Notes:
The build has been verified for compliance and stability using the internal
toolchain.
All new sensor outputs have been validated against the spatial partitioning
index to ensure range and visibility rules are respected.
Commit Identifier: feat(server): comprehensive starbase faction fix and
expanded deep scan coverage (v2026.05.12.04)


Best regards,
Nick


Fedora 44:
  Spec URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10451910-spacegl/spacegl.spec

  SRPM URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10451910-spacegl/spacegl-2026.05.12.04-1.fc44.src.rpm


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