https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #247 from Nicola Taibi <[email protected]> ---
Hi Fabio,

New version 2026.05.08.01:

  I have implemented a new gameplay mechanic where ships replenish their
antimatter reserves while navigating
  through High-Energy Nebulae (Type 1). The replenishment rate is set to 10
units per second, calculated
  proportionally based on the server's tick rate (60 Hz) to ensure smooth
integration. 

  Additionally, I have updated the ncurses-based HUD (spacegl_hud.c) to include
the real-time antimatter level
  (A-MAT) in the tactical vitals section, ensuring better visibility for
captains during operations.

  The version has been bumped to 2026.05.08.01, and the changelog has been
updated accordingly.

  Thank you for your time.

Best regards,
Nick


Fedora 44:
  Spec URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10435252-spacegl/spacegl.spec

  SRPM URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10435252-spacegl/spacegl-2026.05.08.01-1.fc44.src.rpm


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