Hi! It seems you have enabled 2.5D mode, currently, it can be enabled or disabled by swiping up or down with two fingers on the map screen. The current night build has a button to switch between 2.5D and 2D mode and a new option to disable 2.5D at all.
On Tuesday, August 23, 2022 at 12:00:58 PM UTC+3 [email protected] wrote: > Attached JPG of Comparison with/without Open GL rendering. > Hope it clarifies my point. > PW > > On Tuesday, 23 August 2022 at 07:26:59 UTC+1 [email protected] wrote: > >> Could you please provide details or screenshots? >> >> On Monday, August 22, 2022 at 11:48:29 AM UTC+3 [email protected] wrote: >> >>> > Dmytro - Open GL Rendering seems to produce distorted presentation. >>> Is this always the case? If so, I don't want it and would strongly advise >>> resisting it's universal adoption. >>> Paul W >>> >>> On Wednesday, 3 August 2022 at 07:45:37 UTC+1 [email protected] wrote: >>> >>>> No, this is the new rendering engine, currently, it's in beta stage >>>> (thats why you need to enable it manually). But we continue to work on it, >>>> issues with rendering like yours from the first message now will be fixed >>>> only in OpenGL. >>>> >>>> On Tuesday, August 2, 2022 at 7:06:20 PM UTC+3 [email protected] wrote: >>>> >>>>> Dmytro - Thank you. A bit of a nuisance to have to do it that way, >>>>> but that works OK for me. Are there any disadvantages/consequences? >>>>> Paul W >>>>> >>>>> On Monday, 1 August 2022 at 15:13:02 UTC+1 [email protected] wrote: >>>>> >>>>>> Hello! >>>>>> You can try to use OpenGL rendering, you can enable it in Menu – >>>>>> Plugins – OsmAnd Development – Use OpenGL rendering, restart OsmAnd. >>>>>> >>>>>> >>>>>> >>>>>> On Monday, August 1, 2022 at 11:15:01 AM UTC+3 [email protected] >>>>>> wrote: >>>>>> >>>>>>> The rendering in the general area is still useless. Large areas are >>>>>>> shown as underwater, though in reality they are well above it. Is it >>>>>>> not >>>>>>> time that this was resolved? Can a solution not be implemented? How >>>>>>> long >>>>>>> do we have to wait? >>>>>>> >>>>>>> On Monday, 18 April 2022 at 23:47:03 UTC+1 P Wat wrote: >>>>>>> >>>>>>>> Thank you for your response. Understood. >>>>>>>> I'll look forward to the resolution. >>>>>>>> PW >>>>>>>> On Monday, April 18, 2022 at 11:49:43 AM UTC+1 [email protected] >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Hello! Thank you for the feedback. >>>>>>>>> Unfortunately, it can't be solved quickly. Usually, issues like >>>>>>>>> this "flooding" are linked to issues with the coastline in source >>>>>>>>> data at >>>>>>>>> osm.org. I have forwarded the issue to the developers we will >>>>>>>>> find the issue and fix it, but it would be available only with map >>>>>>>>> updates. >>>>>>>>> >>>>>>>>> On Saturday, April 16, 2022 at 10:52:20 PM UTC+3 >>>>>>>>> [email protected] wrote: >>>>>>>>> >>>>>>>>>> Can someone remind me how to resolve this problem, please? >>>>>>>>>> Bizarre rendering of features near sea level. Areas seemingly >>>>>>>>>> flooded (though obviously not actually). It is an issue which >>>>>>>>>> randomly >>>>>>>>>> occurs periodically at various locations. >>>>>>>>>> Example attached is at Dittisham, UK, 50.38466, -3.59745 . >>>>>>>>>> Thanks >>>>>>>>>> Paul W >>>>>>>>>> >>>>>>>>> -- You received this message because you are subscribed to the Google Groups "OsmAnd" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osmand/062b5ffd-e225-470d-8b94-bfa81f5bcec3n%40googlegroups.com.
