Dmytro - Thank you.  A bit of a nuisance to have to do it that way, but 
that works OK for me.  Are there any disadvantages/consequences?
Paul W

On Monday, 1 August 2022 at 15:13:02 UTC+1 [email protected] wrote:

> Hello! 
> You can try to use OpenGL rendering, you can enable it in Menu – Plugins – 
> OsmAnd Development – Use OpenGL rendering, restart OsmAnd.
>
>
>
> On Monday, August 1, 2022 at 11:15:01 AM UTC+3 [email protected] wrote:
>
>> The rendering in the general area is still useless.  Large areas are 
>> shown as underwater, though in reality they are well above it.  Is it not 
>> time that this was resolved?  Can a solution not be implemented?  How long 
>> do we have to wait?
>>
>> On Monday, 18 April 2022 at 23:47:03 UTC+1 P Wat wrote:
>>
>>> Thank you for your response.  Understood.
>>> I'll look forward to the resolution. 
>>> PW
>>> On Monday, April 18, 2022 at 11:49:43 AM UTC+1 [email protected] wrote:
>>>
>>>> Hello! Thank you for the feedback. 
>>>> Unfortunately, it can't be solved quickly. Usually, issues like this 
>>>> "flooding" are linked to issues with the coastline in source data at 
>>>> osm.org. I have forwarded the issue to the developers we will find the 
>>>> issue and fix it, but it would be available only with map updates.
>>>>
>>>> On Saturday, April 16, 2022 at 10:52:20 PM UTC+3 [email protected] 
>>>> wrote:
>>>>
>>>>> Can someone remind me how to resolve this problem, please?
>>>>> Bizarre rendering of features near sea level.  Areas seemingly flooded 
>>>>> (though obviously not actually).  It is an issue which randomly occurs 
>>>>> periodically at various locations.
>>>>> Example attached is at Dittisham, UK, 50.38466, -3.59745 .
>>>>> Thanks
>>>>> Paul W
>>>>>
>>>>

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