Dmytro - Thank you. A bit of a nuisance to have to do it that way, but that works OK for me. Are there any disadvantages/consequences? Paul W
On Monday, 1 August 2022 at 15:13:02 UTC+1 [email protected] wrote: > Hello! > You can try to use OpenGL rendering, you can enable it in Menu – Plugins – > OsmAnd Development – Use OpenGL rendering, restart OsmAnd. > > > > On Monday, August 1, 2022 at 11:15:01 AM UTC+3 [email protected] wrote: > >> The rendering in the general area is still useless. Large areas are >> shown as underwater, though in reality they are well above it. Is it not >> time that this was resolved? Can a solution not be implemented? How long >> do we have to wait? >> >> On Monday, 18 April 2022 at 23:47:03 UTC+1 P Wat wrote: >> >>> Thank you for your response. Understood. >>> I'll look forward to the resolution. >>> PW >>> On Monday, April 18, 2022 at 11:49:43 AM UTC+1 [email protected] wrote: >>> >>>> Hello! Thank you for the feedback. >>>> Unfortunately, it can't be solved quickly. Usually, issues like this >>>> "flooding" are linked to issues with the coastline in source data at >>>> osm.org. I have forwarded the issue to the developers we will find the >>>> issue and fix it, but it would be available only with map updates. >>>> >>>> On Saturday, April 16, 2022 at 10:52:20 PM UTC+3 [email protected] >>>> wrote: >>>> >>>>> Can someone remind me how to resolve this problem, please? >>>>> Bizarre rendering of features near sea level. Areas seemingly flooded >>>>> (though obviously not actually). It is an issue which randomly occurs >>>>> periodically at various locations. >>>>> Example attached is at Dittisham, UK, 50.38466, -3.59745 . >>>>> Thanks >>>>> Paul W >>>>> >>>> -- You received this message because you are subscribed to the Google Groups "OsmAnd" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osmand/11dc88b8-5013-475e-8769-53644d11901fn%40googlegroups.com.
