> Dmytro - Open GL Rendering  seems to produce distorted presentation.  Is 
this always the case?  If so, I don't want it and would strongly advise 
resisting it's universal adoption.
Paul W

On Wednesday, 3 August 2022 at 07:45:37 UTC+1 [email protected] wrote:

> No, this is the new rendering engine, currently, it's in beta stage (thats 
> why you need to enable it manually). But we continue to work on it, issues 
> with rendering like yours from the first message now will be fixed only in 
> OpenGL.
>
> On Tuesday, August 2, 2022 at 7:06:20 PM UTC+3 [email protected] wrote:
>
>> Dmytro - Thank you.  A bit of a nuisance to have to do it that way, but 
>> that works OK for me.  Are there any disadvantages/consequences?
>> Paul W
>>
>> On Monday, 1 August 2022 at 15:13:02 UTC+1 [email protected] wrote:
>>
>>> Hello! 
>>> You can try to use OpenGL rendering, you can enable it in Menu – Plugins 
>>> – OsmAnd Development – Use OpenGL rendering, restart OsmAnd.
>>>
>>>
>>>
>>> On Monday, August 1, 2022 at 11:15:01 AM UTC+3 [email protected] wrote:
>>>
>>>> The rendering in the general area is still useless.  Large areas are 
>>>> shown as underwater, though in reality they are well above it.  Is it not 
>>>> time that this was resolved?  Can a solution not be implemented?  How long 
>>>> do we have to wait?
>>>>
>>>> On Monday, 18 April 2022 at 23:47:03 UTC+1 P Wat wrote:
>>>>
>>>>> Thank you for your response.  Understood.
>>>>> I'll look forward to the resolution. 
>>>>> PW
>>>>> On Monday, April 18, 2022 at 11:49:43 AM UTC+1 [email protected] 
>>>>> wrote:
>>>>>
>>>>>> Hello! Thank you for the feedback. 
>>>>>> Unfortunately, it can't be solved quickly. Usually, issues like this 
>>>>>> "flooding" are linked to issues with the coastline in source data at 
>>>>>> osm.org. I have forwarded the issue to the developers we will find 
>>>>>> the issue and fix it, but it would be available only with map updates.
>>>>>>
>>>>>> On Saturday, April 16, 2022 at 10:52:20 PM UTC+3 
>>>>>> [email protected] wrote:
>>>>>>
>>>>>>> Can someone remind me how to resolve this problem, please?
>>>>>>> Bizarre rendering of features near sea level.  Areas seemingly 
>>>>>>> flooded (though obviously not actually).  It is an issue which randomly 
>>>>>>> occurs periodically at various locations.
>>>>>>> Example attached is at Dittisham, UK, 50.38466, -3.59745 .
>>>>>>> Thanks
>>>>>>> Paul W
>>>>>>>
>>>>>>

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