On 8/31/2011 12:16 PM, Robert Martin wrote:

> Questions i have
>
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Already answered by many that it aint that simple, not going there.

> 2 are there any simple tools to make models (Blender does not qualify).
There are many simple tools to make BAD meshes, there are no simple 
tools to make GOOD ones.

> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
We have it on record that custom bones are one of the features the folks 
coding mesh would love to implement, we just dont have a timescale.
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