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On 8/31/2011 10:16 AM, Robert Martin wrote:
> Questions i have
> 
> 1 what is the conversion of Vertexes to Prims?? (how many vertexes do
> you get for a "prim")
Its not even anywhere close to that simple.

> 2 are there any simple tools to make models (Blender does not qualify).
None that I know of.

> 3 are non-biped avatars supported in mesh?? (quads are the biggest concern)
Arbitrary skeletal structures aren't supported at this time, but maybe
in the future.
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