-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 8/31/2011 11:43 AM, Kelly Linden wrote: >> 3 are non-biped avatars supported in mesh?? (quads are the biggest >> concern) > > While Kadah is correct, for a 'quad' I would bet you could use the arms > with custom animations.. This page has a list of the joints: > https://wiki.secondlife.com/wiki/Mesh/Troubleshooting
Indeed but that's nothing new :P -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJOXoIjAAoJEIdLfPRu7qE2CLYH/3OK/xFjbO0gGICwYfcp/t/f RaFWTs5ybUq4lDPxAMy5PXIKftWbUrG94jLUiWE67+PHK4++DOufJAcEb3gBfTmM TgfROsnM1v1Rj2ZME6Apc1O1SMtM+XHVn2DNRAbXexjnL20+RTAfPbwDwWnPR5iq b4+kMs2+AKNLuCYNGPuvPyehwexLmJaE9tJvOfMo7CDKCYQTUMHDb7bAzvEA521u JmzhEyvt5y0CB/xaEPpwxaZlAm+fP7On+gzxjQ85sNZxEv3YuTpJheJTaIq+fGhO CLLSRQcMDw3vYRuMKeYOdIhqkKXjNvoQBgqGboi8vA7HvwcFrutLpVVIJAp63gM= =GN1r -----END PGP SIGNATURE----- _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges