From: Hangbin Liu <liuhang...@gmail.com> Date: Thu, 4 Apr 2019 20:45:18 +0800
> Similarly to dad9b335c694 ("netdevice: Fix promiscuity and allmulti > overflow"), we should not decrease promiscuity if it is already 0. > > An example is after adding a team interface to bridge, the team interface > will enter promisc mode. Then if we add a slave to team0, the slave will > keep promisc off. If we remove team from bridge, both team0 and slave will > decrease the promiscuity, which will cause a negative overflow on the slave. > The team's issue will be fixed in a separate patch. > > Reviewed-by: Stefano Brivio <sbri...@redhat.com> > Signed-off-by: Hangbin Liu <liuhang...@gmail.com> These little hacks are endless. I would rather see team and bridge and bonding appropriately keep the promisc count adjusted as need when slaves are added/removed etc. What is the point of the counter if it doesn't "count" properly? I'm not applying this. Because if I apply it, this just encourages more hackish workarounds for the fundamental problem.