There are no nested queue locks in mpd, thus replace the locked checks
in playerQueueLock(), playerQueueUnlock() with assertions.
---
src/player.c | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/src/player.c b/src/player.c
index ba424d1..6a2c3a0 100644
--- a/src/player.c
+++ b/src/player.c
@@ -190,14 +190,17 @@ void setQueueState(enum player_queue_state queueState)
void playerQueueLock(void)
{
- if (pc.queueLockState == PLAYER_QUEUE_UNLOCKED)
- player_command(PLAYER_COMMAND_LOCK_QUEUE);
+ assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
+ player_command(PLAYER_COMMAND_LOCK_QUEUE);
+ assert(pc.queueLockState == PLAYER_QUEUE_LOCKED);
}
void playerQueueUnlock(void)
{
if (pc.queueLockState == PLAYER_QUEUE_LOCKED)
player_command(PLAYER_COMMAND_UNLOCK_QUEUE);
+
+ assert(pc.queueLockState == PLAYER_QUEUE_UNLOCKED);
}
int playerSeek(int fd, Song * song, float seek_time)
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