playerKill() was marked as deprecated, but it seems like a good idea
to do proper cleanup in all threads (e.g. for usable valgrind
results). Introduce the command "EXIT" which makes the player thread
exit cleanly.
---
src/player.c | 4 ++--
src/player.h | 1 +
src/player_thread.c | 8 ++++++++
3 files changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/player.c b/src/player.c
index 5c33194..59b8c92 100644
--- a/src/player.c
+++ b/src/player.c
@@ -76,9 +76,9 @@ void playerWait(void)
playerQueueUnlock();
}
-void playerKill(void) /* deprecated */
+void playerKill(void)
{
- playerPause();
+ player_command(PLAYER_COMMAND_EXIT);
}
void playerPause(void)
diff --git a/src/player.h b/src/player.h
index 2b1e6d9..5df32e1 100644
--- a/src/player.h
+++ b/src/player.h
@@ -32,6 +32,7 @@ enum player_state {
enum player_command {
PLAYER_COMMAND_NONE = 0,
+ PLAYER_COMMAND_EXIT,
PLAYER_COMMAND_STOP,
PLAYER_COMMAND_PLAY,
PLAYER_COMMAND_PAUSE,
diff --git a/src/player_thread.c b/src/player_thread.c
index 3784445..2abb367 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -127,6 +127,7 @@ static void processDecodeInput(int *pause_r, unsigned int
*bbp_r,
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_PLAY:
case PLAYER_COMMAND_STOP:
+ case PLAYER_COMMAND_EXIT:
case PLAYER_COMMAND_CLOSE_AUDIO:
break;
@@ -225,6 +226,7 @@ static void decodeParent(void)
processDecodeInput(&do_pause, &bbp, &do_xfade,
&decodeWaitedOn, &next);
if (pc.command == PLAYER_COMMAND_STOP ||
+ pc.command == PLAYER_COMMAND_EXIT ||
pc.command == PLAYER_COMMAND_CLOSE_AUDIO) {
dropBufferedAudio();
break;
@@ -442,6 +444,12 @@ static void * player_task(mpd_unused void *arg)
player_command_finished();
break;
+ case PLAYER_COMMAND_EXIT:
+ closeAudioDevice();
+ player_command_finished();
+ pthread_exit(NULL);
+ break;
+
case PLAYER_COMMAND_LOCK_QUEUE:
pc.queueLockState = PLAYER_QUEUE_LOCKED;
player_command_finished();
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