The decoder plugins need this type, so export it in the public API.
This allows is to remove "decode.h" from "decoder_api.h", uncluttering
the API namespace some more.
---
src/decode.h | 8 +-------
src/decoder_api.h | 9 ++++++++-
2 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/src/decode.h b/src/decode.h
index 9922cd8..a1ed041 100644
--- a/src/decode.h
+++ b/src/decode.h
@@ -19,6 +19,7 @@
#ifndef DECODE_H
#define DECODE_H
+#include "decoder_api.h"
#include "song.h"
#include "audio_format.h"
@@ -33,13 +34,6 @@ enum decoder_state {
DECODE_STATE_DECODE
};
-enum decoder_command {
- DECODE_COMMAND_NONE = 0,
- DECODE_COMMAND_START,
- DECODE_COMMAND_STOP,
- DECODE_COMMAND_SEEK
-};
-
#define DECODE_ERROR_NOERROR 0
#define DECODE_ERROR_UNKTYPE 10
#define DECODE_ERROR_FILE 20
diff --git a/src/decoder_api.h b/src/decoder_api.h
index 9c998f0..7428b3a 100644
--- a/src/decoder_api.h
+++ b/src/decoder_api.h
@@ -30,7 +30,6 @@
#include "replayGain.h"
#include "tag.h"
#include "playerData.h"
-#include "decode.h"
/* valid values for streamTypes in the InputPlugin struct: */
@@ -38,6 +37,14 @@
#define INPUT_PLUGIN_STREAM_URL 0x02
+enum decoder_command {
+ DECODE_COMMAND_NONE = 0,
+ DECODE_COMMAND_START,
+ DECODE_COMMAND_STOP,
+ DECODE_COMMAND_SEEK
+};
+
+
struct decoder;
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
Musicpd-dev-team mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/musicpd-dev-team