Make the code more readable by hiding big formulas in an inline
function with a nice name.
---
src/audio_format.h | 5 +++++
src/decode.c | 2 +-
2 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/src/audio_format.h b/src/audio_format.h
index ba22b3b..a6e97e0 100644
--- a/src/audio_format.h
+++ b/src/audio_format.h
@@ -27,6 +27,11 @@ typedef struct _AudioFormat {
volatile mpd_sint8 bits;
} AudioFormat;
+static inline double audio_format_time_to_size(const AudioFormat * af)
+{
+ return af->sampleRate * af->bits * af->channels / 8.0;
+}
+
static inline double audioFormatSizeToTime(const AudioFormat * af)
{
return 8.0 / af->bits / af->channels / af->sampleRate;
diff --git a/src/decode.c b/src/decode.c
index da649ec..f0c13f7 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -78,7 +78,7 @@ static unsigned calculateCrossFadeChunks(AudioFormat * af,
assert(af->channels > 0);
assert(af->sampleRate > 0);
- chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE);
+ chunks = audio_format_time_to_size(af) / CHUNK_SIZE;
chunks = (chunks * pc.crossFade + 0.5);
if (chunks > max_chunks)
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