Don't write CPP when you can express the same in C... macros vs enum
is a good example for that.
---
src/player.c | 5 ++++-
src/player.h | 12 +++++++-----
2 files changed, 11 insertions(+), 6 deletions(-)
diff --git a/src/player.c b/src/player.c
index bcecce7..8f3f6a6 100644
--- a/src/player.c
+++ b/src/player.c
@@ -148,6 +148,9 @@ int playerPause(mpd_unused int fd)
int playerSetPause(int fd, int pause_flag)
{
switch (pc.state) {
+ case PLAYER_STATE_STOP:
+ break;
+
case PLAYER_STATE_PLAY:
if (pause_flag)
playerPause(fd);
@@ -176,7 +179,7 @@ int getPlayerTotalTime(void)
return (int)(pc.totalTime + 0.5);
}
-int getPlayerState(void)
+enum player_state getPlayerState(void)
{
return pc.state;
}
diff --git a/src/player.h b/src/player.h
index aee3b72..0840503 100644
--- a/src/player.h
+++ b/src/player.h
@@ -24,9 +24,11 @@
#include "song.h"
#include "os_compat.h"
-#define PLAYER_STATE_STOP 0
-#define PLAYER_STATE_PAUSE 1
-#define PLAYER_STATE_PLAY 2
+enum player_state {
+ PLAYER_STATE_STOP = 0,
+ PLAYER_STATE_PAUSE,
+ PLAYER_STATE_PLAY
+};
enum player_command {
PLAYER_COMMAND_NONE = 0,
@@ -62,7 +64,7 @@ enum player_command {
typedef struct _PlayerControl {
Notify notify;
volatile enum player_command command;
- volatile mpd_sint8 state;
+ volatile enum player_state state;
volatile mpd_sint8 error;
volatile mpd_uint16 bitRate;
volatile mpd_sint8 bits;
@@ -99,7 +101,7 @@ int getPlayerElapsedTime(void);
unsigned long getPlayerBitRate(void);
-int getPlayerState(void);
+enum player_state getPlayerState(void);
void clearPlayerError(void);
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