The function player_command() inherited the busy-waiting algorithm
from the old code; throw in a wait_main_task() to do idle waiting.
---
src/player.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/player.c b/src/player.c
index 8f3f6a6..08ad940 100644
--- a/src/player.c
+++ b/src/player.c
@@ -97,9 +97,10 @@ static void set_current_song(Song *song)
static void player_command(enum player_command cmd)
{
pc.command = cmd;
- while (pc.command != PLAYER_COMMAND_NONE)
- /* FIXME: _nb() variant is probably wrong here, and
everywhere... */
+ while (pc.command != PLAYER_COMMAND_NONE) {
notify_signal(&pc.notify);
+ wait_main_task();
+ }
}
void player_command_finished()
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