Daryll Strauss wrote:
>
> On Fri, Dec 17, 1999 at 07:37:03PM +0000, Neal Tringham wrote:
>
> There was the Red/Blue swapping bug. This was caused by us not being
> careful about which boards did which color ordering. This was agrivated
> by Glide having an option to select byte ordering, but not all the
> boards being able to do it. Setting up the ordering is now part of the
> board/context initialization.
>
Does this mean that the problem should be fixed in 3.2 CVS, 3.3 CVS?
(I seem to get blue help text in 3dfx/demos/teapot, should be red?)
> The second is that we're forcing all non-multitexture textures into
> TMU0. It should decide if TMU0 is full and then place them in TMU1, but
> that leads to more texture corruption in Q3A. It appears that when
> texture 0 is in TMU1 and texture 1 is in TMU0 it fails. This case is
> supossed to work.
>
I am worried about this, which versions have this modification?
I sort of need lots of texture memory, and I cannot afford losing
4 M from my 12M voodoo2.
Eero
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