Neal Tringham wrote:
>
>
> With those two changes, the code builds and links fine. I'm afraid I
> can't do a runtime test on this version at the moment (all the computers
> with 3dfx cards are elsewhere, etc etc).
>
I also have a P-PRO so my testing of 3d-now and P3 optimizations
is little lacking.
> By the way, could you comment at all on the problems we both found with
> the 3.1 Windows / FX builds before - the crashes on Voodoo 1 boards and
> the mysterious red to blue colour swapping effects which might have had
> something to do with Glide? Are these fixed? (Apologies for not
> managing to explore these further - I've been swamped with stuff to do
> lately:-))
I have also been quite busy on other issues, I have not been testing
on V1, and I have reason to suspect that the color swapping is still
there. In my own application I have a workaround in place, so this does
not bother me too much.
As I mentioned last time I suspect Glide (somehow), so now when Glide
is open source it might be possible to check this. But in my application
I am rendering a road network on a 275 km^2 terrain database, and as
they
say I have had some problems with that...
Eero
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