https://bugs.kde.org/show_bug.cgi?id=438343

--- Comment #5 from grum...@grum.fr ---
"The problem is that we also need to address floating point inaccuracies at
high values. Due to this, we will need some kind of rotation normalization"

You lost me there ^_^'
I don't know how Krita is internally working so, I just let you do what you
think to be the best :) 


Grum999

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