https://bugs.kde.org/show_bug.cgi?id=438343
--- Comment #5 from grum...@grum.fr --- "The problem is that we also need to address floating point inaccuracies at high values. Due to this, we will need some kind of rotation normalization" You lost me there ^_^' I don't know how Krita is internally working so, I just let you do what you think to be the best :) Grum999 -- You are receiving this mail because: You are watching all bug changes.