https://bugs.kde.org/show_bug.cgi?id=438343

--- Comment #4 from Eoin O'Neill <eoinoneill1...@gmail.com> ---
There's a way to determine general directionality of course.

The problem is that we also need to address floating point inaccuracies at high
values. Due to this, we will need some kind of rotation normalization -- but
we'll probably just handle this as we get to it though.

I'll bring this up with dmitryK next week with a pull request that removes the
rotation normalization.

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