https://bugs.kde.org/show_bug.cgi?id=438343

Eoin O'Neill <eoinoneill1...@gmail.com> changed:

           What    |Removed                     |Added
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             Status|REPORTED                    |CONFIRMED
                 CC|                            |eoinoneill1...@gmail.com
     Ever confirmed|0                           |1

--- Comment #1 from Eoin O'Neill <eoinoneill1...@gmail.com> ---
I have this on my list, but it's worth noting that we can't actually track the
"direction" a user rotates and assume that's the intended rotation. 

The quick solution here is to rotate in the shortest possible path with the way
Krita's transform system works. Shortest possible path should win by default,
and users can create multiple keyframes to control that. 

It's worth noting that, if we were using multiple matrices to change origin and
rotate (equivalent of model->view matrix) of the transform masks, it would be
easier to track desired rotation angles over time.

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