https://bugs.kde.org/show_bug.cgi?id=438343
Eoin O'Neill <eoinoneill1...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |CONFIRMED CC| |eoinoneill1...@gmail.com Ever confirmed|0 |1 --- Comment #1 from Eoin O'Neill <eoinoneill1...@gmail.com> --- I have this on my list, but it's worth noting that we can't actually track the "direction" a user rotates and assume that's the intended rotation. The quick solution here is to rotate in the shortest possible path with the way Krita's transform system works. Shortest possible path should win by default, and users can create multiple keyframes to control that. It's worth noting that, if we were using multiple matrices to change origin and rotate (equivalent of model->view matrix) of the transform masks, it would be easier to track desired rotation angles over time. -- You are receiving this mail because: You are watching all bug changes.