https://bugs.kde.org/show_bug.cgi?id=477016
--- Comment #29 from AdamKafei <ian....@hotmail.co.uk> --- > I would like to do that, but it's a bit more challenging than it seems. We > don't actually set any refresh rate with VRR, we just push frames to the > kernel, and it makes the screen follow the rate of those frames. If we start > constantly pushing frames to keep the screen at full refresh rate, the > kernel will also keep the GPU fully enabled, wasting lots of power. > > Maybe we could start doing it on external displays only, because it > shouldn't be much of a problem on desktop PCs... but we really need actual > driver APIs for doing this stuff properly. This is interesting and I admit I'd never have thought of that, how is it handled in VRR off mode? And is there any way to perhaps use that code/method without actually turning off the VRR to achieve a 'resting' frame rate? -- You are receiving this mail because: You are watching all bug changes.