https://bugs.kde.org/show_bug.cgi?id=477016

--- Comment #32 from Zamundaaa <xaver.h...@gmail.com> ---
> wouldn't VRR Off just be pushing X frames per second, resulting in the same 
> amount of GPU usage as a VRR on pushing the same X frames per second?
On a very basic setup, yes. When the driver knows for certain that the content
on the screen doesn't change though, it can optimize a lot - for example on
laptops, tech like PSR allow it to just tell the display that it should keep
showing the last frame, without needing to keep sending the same image to the
display all the time. There is a way to tell the driver which parts of the
image changed (and I think you can send an empty rectangle too) but I'll have
to experiment with that to figure out how well it works / how much the drivers
actually use that.

There's also CPU usage; telling the kernel to re-submit the last image takes
some amount of CPU power and wakes the CPU up frequently, while the GPU
passively sending the last image repeatedly doesn't require the CPU to do
anything.

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