https://bugs.kde.org/show_bug.cgi?id=485927

--- Comment #36 from Brandon Wright <bear...@gmail.com> ---
I looked into it further, and most of what Zamundaaa says is correct, except
this: 
> this happens when KWin tells Qt to render the window.
The only time that syncAndRender is called is directly from the render loop.
The individual sync and render functions called from kwin are not the same
thing. The render loop constantly calls syncAndRender, so theoretically it
would be constantly updating, but it's not. Eventually, it all just narrows
back to that QUnifiedTimer's trigger rate, which continues to be ever
unchanging at 16ms. 

Another thing that confused me: there's two different advance functions, one in
QQuickAnimationController which does almost nothing, the other in
QAnimationDriver used by syncAndRender still throttles on the timer.

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