https://bugs.kde.org/show_bug.cgi?id=485927
--- Comment #36 from Brandon Wright <bear...@gmail.com> --- I looked into it further, and most of what Zamundaaa says is correct, except this: > this happens when KWin tells Qt to render the window. The only time that syncAndRender is called is directly from the render loop. The individual sync and render functions called from kwin are not the same thing. The render loop constantly calls syncAndRender, so theoretically it would be constantly updating, but it's not. Eventually, it all just narrows back to that QUnifiedTimer's trigger rate, which continues to be ever unchanging at 16ms. Another thing that confused me: there's two different advance functions, one in QQuickAnimationController which does almost nothing, the other in QAnimationDriver used by syncAndRender still throttles on the timer. -- You are receiving this mail because: You are watching all bug changes.