Thanks. I never thought of using Google ;-) Sadly Google shows me what *they* want me to see, not necessarily what I am actually looking for.
Hence asking the question here: amongst a group of Qt experts who are not controlled by revenue-generating curating algorithms and who could point me to the most appropriate articles for my questions. Thanks for the links. I will check them out and hopefully they will give me the info I seek. -jct > On 12 Jul 2016, at 16:38, Mitch Curtis <mitch.cur...@qt.io> wrote: > > Have you tried Google? :D These two links probably cover your first two > questions: > > http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html > http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph-renderer.html > > >> -----Original Message----- >> From: Interest [mailto:interest-bounces+mitch.curtis=qt...@qt-project.org] >> On Behalf Of John C. Turnbull >> Sent: Tuesday, 12 July 2016 4:06 AM >> To: Uwe Rathmann <uwe.rathm...@tigertal.de> >> Cc: interest@qt-project.org >> Subject: Re: [Interest] Utilizing the GPU, how to start? >> >> Anyone? >> >>>> On 10 Jul 2016, at 23:23, John C. Turnbull <ozem...@ozemail.com.au> >>> wrote: >>> >>> I am still new to Qt but am very interested in the technology and the >> deep innards of how it functions. I have worked in a 3D animation studio >> and learned a lot while I was there. >>> >>> Is there documentation or articles that: >>> >>> 1) Describe in detail how the Qt Quick rendering pipeline is designed >> and how it operates. >>> >>> 2) Describe the structure and overall architecture of the Qt Quick >> Scenegraph and how it is rendered? >>> >>> 3) Describe the steps that have been taken so far and any further steps >> planned to optimise both (1) and (2)? >>> >>> I really want to know how all this hangs together as I may be able to >> further optimise and improve aspects of them. >>> >>> -jct _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest