> -----Original Message----- > From: Interest [mailto:interest-bounces+yves.bailly=verosoftware.com@qt- > project.org] On Behalf Of Thiago Macieira > Sent: Wednesday, July 06, 2016 8:59 AM > To: [email protected] > Subject: Re: [Interest] Utilizing the GPU, how to start? > > [...] > > Long story: let me take us back 8 years.
8 years already? wow... > [...] > So what you want isn't QWidget with OpenGL support. We've proven it > won't work. What you want is a powerful, Scene Graph-based set of > widgets with native look and feel (that is Qt Quick Controls). That set of widgets could be called "QWidget". From a pure user's (the "user" here being a developer) perspective, whether his (q)widgets-based UI is drawn in an "imperative" way or in a "scene-graph" way is mostly irrelevent. It becomes relevent only when there are visual glitches or performances issues. Need to get rid of QPainter to gain performance? fine! perfect! :-) But no need to invent a new language, a new framework, a new API... Besides, after so many years, QtQuickControls are still way behind QWidgets in term of functionality. > You're probably also asking for a C++ API instead of a QML one. +1 definitely! -- Yves Bailly Software Architect _______________________________________________ Interest mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/interest
