Il 08/07/2016 13:02, Uwe Rathmann ha scritto:
That's why I'm trying to do my controls with scene graph node composition
- as much as possible. But this is no fun either as the feature set
offered by the QSG-nodes ( public or private ) is surprisingly limited
and I had to implement very basic stuff, like creating vertex lists for
gradients ( only vertical linear gradients are there ), raised/ sunken
borders etc.

This seems _very_ interesting and worth researching, are you going to share some results during the QtCon session you mentioned earlier?

Cheers,
--
Giuseppe D'Angelo | [email protected] | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908
KDAB - The Qt Experts

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