It seems a good idea … but how can you be implemented ? I see big problem of 
implementation.
The mobile app world it’s pretty straightforward because the app can be sold 
only by Apple or Google Play store … and they can take money directly from 
sales. There is no way for cheat.
But how Qt company monitorize the sales and ask a bill about that ? It cannot 
take money directly from sales because we don’t sell app passing through Qt.
Also, do not forget that Qt is not only mobile. So, how can this schema be 
applied to embedded world, desktop application, industrial applications, and so 
on ?? Do not look only at big companies. In the past, I used Qt to create an 
application that I sold to a small company and this company embed this 
application in their hardware devices and sold to others distribution companies 
that they sell to final consumer !! How can you ask me to pay a percentage of 
revenue ??

Ciao,
Gianluca.


> On 10 Jul 2015, at 09:35, John C. Turnbull <ozem...@ozemail.com.au> wrote:
> 
> Even better...
> 
> Have ONE Qt product which includes all the bells and whistles and all the 
> ports but TWO licenses; an in-house license for those who do not sell their 
> products and a commercial license for those who do.
> 
> The in-house license could be sold for about $50 per month and includes 
> support and upgrades.
> 
> The commercial license is either free or something nominal like $10 per month 
> plus 5% of sales.
> 
> That way *everyone* can afford to use Qt, *everyone* has access to all the 
> features and platform, *nobody* has to worry about lawyers and The Qt Company 
> can make a fortune even if just a few of the resulting apps make it in the 
> big time with massive sales.
> 
> It's a win-win-win-win situation!
> 
> -jct
> 
> On 10 Jul 2015, at 18:13, John C. Turnbull <ozem...@ozemail.com.au 
> <mailto:ozem...@ozemail.com.au>> wrote:
> 
>> Here's something out of left field...
>> 
>> How about you give everyone access to the full commercial version and 
>> license of Qt with all the features and the ability to sell through app 
>> stores at no cost and then make your money purely based on a proportion of 
>> sales revenue?
>> 
>> Something to think about...
>> 
>> On 8 Jul 2015, at 07:47, Nuno Santos <nunosan...@imaginando.net 
>> <mailto:nunosan...@imaginando.net>> wrote:
>> 
>>> Agree…
>>> 
>>> Nuno Santos
>>> Founder / CEO / CTO
>>> www.imaginando.pt <http://www.imaginando.pt/>
>>> +351 91 621 69 62
>>> 
>>>> On 07 Jul 2015, at 21:14, m...@rpzdesign.com <mailto:m...@rpzdesign.com> 
>>>> wrote:
>>>> 
>>>> What a perfect example given below by Jason H.
>>>> 
>>>> Go ahead and search for a QT competitor product that emphasizes that you 
>>>> talk to your lawyer.
>>>> 
>>>> http://www.qt.io/faq/ <http://www.qt.io/faq/>
>>>> 
>>>> Again, its really bad optics when the word "lawyer" keeps popping up
>>>> and whacking potential customers in the face.
>>>> 
>>>> That is causing LOSS of SALES.
>>>> 
>>>> Poor John Turnbull below is now spending his money on his
>>>> lawyer or a competitor instead of sending those dollars to QT.
>>>> 
>>>> The horse and water analogy applies here.
>>>> 
>>>> md
>>>> 
>>>> 
>>>> On 7/7/2015 1:36 PM, Jason H wrote:
>>>>> 1. Consult your laywer.
>>>>> 2. But there is some question if LGPL apps are allowed in the App stores.
>>>>> 3. I'd get the Indie Mobile for $25/25 (I forget) before August 31 and get
>>>>> grandfathered in. This is not advice, but it's what I would do.
>>>>> *Sent:* Tuesday, July 07, 2015 at 3:11 PM
>>>>> *From:* "John C. Turnbull" <ozem...@ozemail.com.au 
>>>>> <mailto:ozem...@ozemail.com.au>>
>>>>> *To:* "Ben Lau" <xben...@gmail.com <mailto:xben...@gmail.com>>
>>>>> *Cc:* "interest@qt-project.org <mailto:interest@qt-project.org>" 
>>>>> <interest@qt-project.org <mailto:interest@qt-project.org>>
>>>>> *Subject:* Re: [Interest] Indie Mobil Program terminated?
>>>>> Ok, this is all very confusing for me.  I am just starting out with Qt 
>>>>> and am
>>>>> using the LGPL edition.
>>>>> What are my limitations with that? It costs me nothing but do I have to
>>>>> distribute my source code along with the app and am I missing out on 
>>>>> features
>>>>> and/or the ability to sell my app on iOS or Android?
>>>>> I simply can't start paying $350 per month when so much is the learning 
>>>>> curve at
>>>>> the moment so is it possible to stay on this license until I actually 
>>>>> want to
>>>>> sell my app and only miss out on paid support until then? Or is it that 
>>>>> there's
>>>>> a whole bunch of features that I can't even use till I fork out that
>>>>> unsustainable amount each month?
>>>>> Thanks,
>>>>> -jct
>>>>> 
>>>>> 
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