I get that a lot (if not all) community admins are dickheads hosting
ad-infested pay to win servers. I know that there are a lot of scripters
that publish scripts that allow abusive item farming during certain
holiday events. I get that there is a need for this to have consequences.
But what has been happening over the last few years is just that you
guys seem to be motivated to kill off the entire community and move on
to a matchmaking-type system. What we need is a decent reporting and
blacklist system so (following the 20/80 rule) hosting bad servers will
not be feasible for many/most admins (flag their steam accounts and
prohibit them from hosting listed servers or whatnot, get creative, or
we can help you if you guys aren't).
It's not about killing the community, but about creating and maintaining
an environment where ideas and creative, innovative servers and
communities can thrive and bring content for YOUR products to keep them
alive.
On 02.07.2015 23:22, John Schoenick wrote:
Hey guys, with today's update we're introducing a few new features
that will impact servers, and I just wanted to give you guys a heads up.
There is a new quickplay category, featured, that represents the
featured maps for a given campaign. In order to have your server in
this category, you need to be running the mapcycle
mapcycle_featured_maps.txt, and have the special string 'featured' in
your quickplay tags.
Today's update also introduces contracts, which currently require
players be on official servers to complete. Unfortunately, our current
setup makes it very difficult to restrict features like this other
than in an all-or-nothing manner, and we determined this was necessary
to protect the system from immediate abuse.
We agree this is not ideal. We are continuing the look at the
situation with community servers and how we can better support
passionate communities, but currently have nothing to announce.
- JohnS
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