I get that a lot (if not all) community admins are dickheads hosting ad-infested pay to win servers. I know that there are a lot of scripters that publish scripts that allow abusive item farming during certain holiday events. I get that there is a need for this to have consequences. But what has been happening over the last few years is just that you guys seem to be motivated to kill off the entire community and move on to a matchmaking-type system. What we need is a decent reporting and blacklist system so (following the 20/80 rule) hosting bad servers will not be feasible for many/most admins (flag their steam accounts and prohibit them from hosting listed servers or whatnot, get creative, or we can help you if you guys aren't). It's not about killing the community, but about creating and maintaining an environment where ideas and creative, innovative servers and communities can thrive and bring content for YOUR products to keep them alive.

On 02.07.2015 23:22, John Schoenick wrote:
Hey guys, with today's update we're introducing a few new features that will impact servers, and I just wanted to give you guys a heads up.

There is a new quickplay category, featured, that represents the featured maps for a given campaign. In order to have your server in this category, you need to be running the mapcycle mapcycle_featured_maps.txt, and have the special string 'featured' in your quickplay tags.

Today's update also introduces contracts, which currently require players be on official servers to complete. Unfortunately, our current setup makes it very difficult to restrict features like this other than in an all-or-nothing manner, and we determined this was necessary to protect the system from immediate abuse.

We agree this is not ideal. We are continuing the look at the situation with community servers and how we can better support passionate communities, but currently have nothing to announce.

- JohnS

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