Sorry, syncing NEW workshop maps while my server is using sv_setsteamaccount.
The one word makes a difference. On Thu, Jul 2, 2015 at 5:35 PM, Ross Bemrose <[email protected]> wrote: > Just an FYI, I'm still seeing crashes on my Linux server when syncing > workshop maps while my server is using sv_setsteamaccount. > > On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]> > wrote: > >> Hey guys, with today's update we're introducing a few new features that >> will impact servers, and I just wanted to give you guys a heads up. >> >> There is a new quickplay category, featured, that represents the featured >> maps for a given campaign. In order to have your server in this category, >> you need to be running the mapcycle mapcycle_featured_maps.txt, and have >> the special string 'featured' in your quickplay tags. >> >> Today's update also introduces contracts, which currently require players >> be on official servers to complete. Unfortunately, our current setup makes >> it very difficult to restrict features like this other than in an >> all-or-nothing manner, and we determined this was necessary to protect the >> system from immediate abuse. >> >> We agree this is not ideal. We are continuing the look at the situation >> with community servers and how we can better support passionate >> communities, but currently have nothing to announce. >> >> - JohnS >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >> > > > > -- > Ross Bemrose > -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

