Regarding the disclaimer issues, I have reviewed the 3 issues called out in the 
disclaimer and found that they have all been resolved. Here is a PR [1] to 
update the disclaimer and add the additional language describing the licensing 
incompatibility when building for GPU with Nvidia licensed tools/libraries.

Thanks!
Sam

[1] https://github.com/apache/incubator-mxnet/pull/19402

On 2020/10/21 22:20:08, <kheaf...@amazon.com.INVALID> wrote: 
> Hi,
> 
>      I'm the author of one of the 3rd party libraries, intgemm, that is 
> new in 1.8.  It is MIT licensed but also includes catch for testing 
> under Boost.  MXNet doesn't compile my tests. 
> https://github.com/kpu/intgemm/blob/master/LICENSE
> 
>      In https://github.com/apache/incubator-mxnet/pull/17559 we wavered 
> back and forth between being a submodule and being fetched by cmake in 
> build.  It ended up on by default for x86_64, fetched during build, and 
> with the LICENSE dangling a reference to the third_party directory.  
> We've now discussed this, including with leezu who originally suggested 
> fetching.  It will change to a submodule and at the same time sync the 
> LICENSE. I hope to have a pull request opened tomorrow and the 
> committers say this should be in the next rc.
> 
> Regards,
> 
> Kenneth
> 
> 
> On 2020/10/21 21:41:37, Justin Mclean <j...@classsoftware.com> wrote:
>  > Hi,>
>  >
>  > > Thanks for the vote. It looks like we forgot to remove the mentions 
> of the resolved issues in the DISCLAIMER-WIP. Checking the linked 
> issues, all of them have been resolved in 1.8. Is this still a blocking 
> issue if the actual issues that the DISCLAIMER-WIP links to are addressed?>
>  >
>  > The DISCLAIMER WIP needs to be keep up to date. When I looked not all 
> of these issues were resolved.>
>  >
>  > > Between 1.8 submodules [1] and that of 1.7 [2] there hasn't been 
> any addition of submodule. For the four modules with updated commits 
> (dmlc-core, mkldnn, nvidia-cub, onnx-tensorrt), I didn't find any 
> license change. What's missing?>
>  >
>  > If you compare the copyright statements between the two release 
> you’ll see there are a number of differences and mention of bundled 3rd 
> party licenses are missing from the LICENSE file.>
>  >
>  > > Regarding NVIDIA licensing, I'm not sure what the standard practice 
> is given that we are indeed open sourcing our GPU source code with ALv2 
> and the NVIDIA licensing only comes into picture in binary distribution 
> and not in a source release. Advice is appreciated.>
>  >
>  > You need to tell your users that using the software in this way that 
> it is not compatible with the Apache license. I think the DISCLAIMER 
> would be a good place to do this.>
>  >
>  > Thanks,>
>  > Justin>
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