When setting keys there should be information what they are currently. The ship is slowly centered automatically, is that necessary?
I also like see shadow from the ship. Jussi On Sun, Jun 7, 2015 at 11:56 AM, Kevin Fishburne < kevinfishbu...@eightvirtues.com> wrote: > After some work I've made the next binary release of my shoot 'em up > "Sylph: Project Miyaji" here (WordPress post): > > http://eightvirtues.com/games/?p=355 > > My only external call is to "fmod", so this is all GAMBAS using the sdl > and opengl components (no glsl component or shaders). Any USB > controller/gamepad will work automatically, you can custom-map any > button to a control and the game will automatically save and load the > mappings. The F key will toggle fullscreen/windowed mode and the Escape > key will go "back". > > Since I don't have any testers to give me feedback, any input on how the > game runs would be invaluable. Creative or aesthetic advice is also > welcome. My channels span the top of my site and of course you have my > email address. > > Anyway, thanks to GAMBAS for being an awesome programming language and > IDE, and I hope everyone enjoys the game. > > -- > Kevin Fishburne > Eight Virtues > www: http://sales.eightvirtues.com > e-mail: sa...@eightvirtues.com > phone: (770) 853-6271 > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Gambas-user mailing list > Gambas-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gambas-user > ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user