On 14.12.2012 13:02, Michael T. Pope wrote:
> A week out from the Mayan apocalypse it is time to revisit the bug list.
> There are no real show stoppers that I am aware of.  I have been play testing
> a fair bit and have caught a bunch of mostly cosmetic annoyances.
>
> On Mon, 12 Nov 2012 06:45:00 PM Michael T. Pope wrote:
>    
>> 1. Definite release blockers:
>>
>>      BR#3577193 un-initialized objects with 0.10.5 america_large map
>>        lone_wolfsf has been working on this and has contributed a fixed
>>        America_large map, however it lacks Resources.  We could release by
>>        changing the map layer to RIVERS and letting the Resources
>>        auto-generate, but having the old Resources added back is a better
>>        fix.
>>      
> This remains as stated, but at least there is a mitigation.
>
>    
>>      BR#3518302 REF stands around doing nothing
>>        mpope has fixes under test
>>      
> Fixed.  I hope to have another check of the REF shortly.
>
>    
>>      <unreported>  TransportMission NPE with cargo lacking destination
>>        mpope is hunting this
>>      
> Fixed.
>
> The non-blockers following are mostly unchanged unless otherwise stated.
>
>    
>> 3. These are real (or were), and Would Be Nice to fix, but probably
>> not worth blocking a release for.
>>
>>      BR#3579159      mapeditor remove settlement no clear owner
>>      BR#3560676      game hangs when returning from map editor
>>      BR#3523330      Native setelments don'work
>>      BR#3507137c     Editor
>>      BR#3222013      Map move in editor fail
>>      BR#3204041      Can not start from edited map
>>      BR#2928728      Can not choose native profession
>>      BR#2921948      Editor import bug
>>        Assorted map editor fail
>>      
> I gather from the commits that many(all?) of these are now done.
>    

As far as I can tell, two of these issues remain problematic: 3507137, 
which may or may not be a map editor issue, and is pretty difficult to 
check up on, and 3204041. It is pretty clear why the map can not be 
started (UserConnectionHandler, line 180), but I don't understand what 
this code is supposed to achieve.

>
>    
>>      BR#3556103 Some issues with trade route to europe
>>        Some issues fixed, but I bet Europe is borked as a trade route hop.
>>      
> Must check Europe-trade routes still.
>
>    
>>      BR#3528471 horse production error
>>        Apparently horses eat fish after all
>>
>>      BR#3521002 Duplicated TR info dialogs
>>        True, trade route messages are a bit simple.
>>
>>      BR#3520455 Map scroll in Colony screen
>>        This is the weird situation when the map keep scrolling to the top.
>>        It is still happening rarely, but I have no idea what triggers it.
>>
>>      BR#3519026 "T" status not displayed during "O" command
>>
>>      BR#3518047 Wrong overleaping of the trading dialogs
>>
>>      BR#3486695 Custom Difficulty not working if choosing more than 3 expert
>>        Should we make the number of recruitable slots a game option?
>>      
>    
>> 6. I am unsure what to do about these.
>>
>>      BR#3522192 Cannot find out sentiment if it is>100%
>>        Some parts are fixed.  Poster wants the turns till>0, but I suspect
>>        this is the same as `turns to next rebel'.
>>      
> Just fixed another bug there, which may have done the trick.
>
>    
>>      BR#3521674 "Total production" in Trade advisor report
>>        Objecting to big drop in food productions when a new colonist is born.
>>        Not a bug IMHO.
>>
>>      BR#3518446 Cease-fire is not seen in Indian advisor
>>        Need to know if you can demand tribute when at war.
>>
>>      BR#3518363 GOTO vs. unexpected obstacle
>>        Not a bug IMHO.
>>
>>      BR#3518349 "GOTO" is too sensitive to dragging
>>
>>      BR#3518160 GUI look strange after SAVE
>>
>>      BR#3518119 GOTO vs. Lost city rumors
>>        getResponse() lossage?
>>
>>      BR#3495741 0.10.5 Foggy Mountains
>>        Graphics issue
>>      
> ATM IMHO none of these are urgent/clear enough to bother working on in
> preference to play testing and stability work, but speak up now if you
> disagree.
>
> Cheers,
> Mike Pope
>    

And drawing rivers programmatically is harder than I initially thought, 
as well.


Regards

Michael


------------------------------------------------------------------------------
LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial
Remotely access PCs and mobile devices and provide instant support
Improve your efficiency, and focus on delivering more value-add services
Discover what IT Professionals Know. Rescue delivers
http://p.sf.net/sfu/logmein_12329d2d
_______________________________________________
Freecol-developers mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/freecol-developers

Reply via email to