A week out from the Mayan apocalypse it is time to revisit the bug list. There are no real show stoppers that I am aware of. I have been play testing a fair bit and have caught a bunch of mostly cosmetic annoyances.
On Mon, 12 Nov 2012 06:45:00 PM Michael T. Pope wrote: > 1. Definite release blockers: > > BR#3577193 un-initialized objects with 0.10.5 america_large map > lone_wolfsf has been working on this and has contributed a fixed > America_large map, however it lacks Resources. We could release by > changing the map layer to RIVERS and letting the Resources > auto-generate, but having the old Resources added back is a better > fix. This remains as stated, but at least there is a mitigation. > BR#3518302 REF stands around doing nothing > mpope has fixes under test Fixed. I hope to have another check of the REF shortly. > <unreported> TransportMission NPE with cargo lacking destination > mpope is hunting this Fixed. The non-blockers following are mostly unchanged unless otherwise stated. > 3. These are real (or were), and Would Be Nice to fix, but probably > not worth blocking a release for. > > BR#3579159 mapeditor remove settlement no clear owner > BR#3560676 game hangs when returning from map editor > BR#3523330 Native setelments don'work > BR#3507137c Editor > BR#3222013 Map move in editor fail > BR#3204041 Can not start from edited map > BR#2928728 Can not choose native profession > BR#2921948 Editor import bug > Assorted map editor fail I gather from the commits that many(all?) of these are now done. > BR#3556103 Some issues with trade route to europe > Some issues fixed, but I bet Europe is borked as a trade route hop. Must check Europe-trade routes still. > BR#3528471 horse production error > Apparently horses eat fish after all > > BR#3521002 Duplicated TR info dialogs > True, trade route messages are a bit simple. > > BR#3520455 Map scroll in Colony screen > This is the weird situation when the map keep scrolling to the top. > It is still happening rarely, but I have no idea what triggers it. > > BR#3519026 "T" status not displayed during "O" command > > BR#3518047 Wrong overleaping of the trading dialogs > > BR#3486695 Custom Difficulty not working if choosing more than 3 expert > Should we make the number of recruitable slots a game option? > 6. I am unsure what to do about these. > > BR#3522192 Cannot find out sentiment if it is >100% > Some parts are fixed. Poster wants the turns till >0, but I suspect > this is the same as `turns to next rebel'. Just fixed another bug there, which may have done the trick. > BR#3521674 "Total production" in Trade advisor report > Objecting to big drop in food productions when a new colonist is born. > Not a bug IMHO. > > BR#3518446 Cease-fire is not seen in Indian advisor > Need to know if you can demand tribute when at war. > > BR#3518363 GOTO vs. unexpected obstacle > Not a bug IMHO. > > BR#3518349 "GOTO" is too sensitive to dragging > > BR#3518160 GUI look strange after SAVE > > BR#3518119 GOTO vs. Lost city rumors > getResponse() lossage? > > BR#3495741 0.10.5 Foggy Mountains > Graphics issue ATM IMHO none of these are urgent/clear enough to bother working on in preference to play testing and stability work, but speak up now if you disagree. Cheers, Mike Pope
signature.asc
Description: This is a digitally signed message part.
------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d
_______________________________________________ Freecol-developers mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/freecol-developers
