A week out from the Mayan apocalypse it is time to revisit the bug list.
There are no real show stoppers that I am aware of.  I have been play testing 
a fair bit and have caught a bunch of mostly cosmetic annoyances.

On Mon, 12 Nov 2012 06:45:00 PM Michael T. Pope wrote:
> 1. Definite release blockers:
> 
>     BR#3577193 un-initialized objects with 0.10.5 america_large map
>       lone_wolfsf has been working on this and has contributed a fixed
>       America_large map, however it lacks Resources.  We could release by
>       changing the map layer to RIVERS and letting the Resources
>       auto-generate, but having the old Resources added back is a better
>       fix.

This remains as stated, but at least there is a mitigation.
 
>     BR#3518302 REF stands around doing nothing
>       mpope has fixes under test

Fixed.  I hope to have another check of the REF shortly.

>     <unreported> TransportMission NPE with cargo lacking destination
>       mpope is hunting this

Fixed.

The non-blockers following are mostly unchanged unless otherwise stated.

> 3. These are real (or were), and Would Be Nice to fix, but probably
> not worth blocking a release for.
> 
>     BR#3579159      mapeditor remove settlement no clear owner
>     BR#3560676      game hangs when returning from map editor
>     BR#3523330      Native setelments don'work
>     BR#3507137c     Editor
>     BR#3222013      Map move in editor fail
>     BR#3204041      Can not start from edited map
>     BR#2928728      Can not choose native profession
>     BR#2921948      Editor import bug
>       Assorted map editor fail

I gather from the commits that many(all?) of these are now done.
 
>     BR#3556103 Some issues with trade route to europe
>       Some issues fixed, but I bet Europe is borked as a trade route hop.

Must check Europe-trade routes still.

>     BR#3528471 horse production error
>       Apparently horses eat fish after all
> 
>     BR#3521002 Duplicated TR info dialogs
>       True, trade route messages are a bit simple.
> 
>     BR#3520455 Map scroll in Colony screen
>       This is the weird situation when the map keep scrolling to the top.
>       It is still happening rarely, but I have no idea what triggers it.
> 
>     BR#3519026 "T" status not displayed during "O" command
> 
>     BR#3518047 Wrong overleaping of the trading dialogs
> 
>     BR#3486695 Custom Difficulty not working if choosing more than 3 expert
>       Should we make the number of recruitable slots a game option?

> 6. I am unsure what to do about these.
> 
>     BR#3522192 Cannot find out sentiment if it is >100%
>       Some parts are fixed.  Poster wants the turns till >0, but I suspect
>       this is the same as `turns to next rebel'.

Just fixed another bug there, which may have done the trick.

>     BR#3521674 "Total production" in Trade advisor report
>       Objecting to big drop in food productions when a new colonist is born.
>       Not a bug IMHO.
> 
>     BR#3518446 Cease-fire is not seen in Indian advisor
>       Need to know if you can demand tribute when at war.
> 
>     BR#3518363 GOTO vs. unexpected obstacle
>       Not a bug IMHO.
> 
>     BR#3518349 "GOTO" is too sensitive to dragging
> 
>     BR#3518160 GUI look strange after SAVE
> 
>     BR#3518119 GOTO vs. Lost city rumors
>       getResponse() lossage?
> 
>     BR#3495741 0.10.5 Foggy Mountains
>       Graphics issue

ATM IMHO none of these are urgent/clear enough to bother working on in 
preference to play testing and stability work, but speak up now if you 
disagree.

Cheers,
Mike Pope

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