On Thu, 1 Nov 2012 08:39:19 PM Michael Vehrs wrote: > Well, we could easily avoid changing the savegame format. That would > require encoding the river style on every map load, however.
Good to have that option at least, as long as it is not too slow. With regard to save game breaking, if we do decide it needs to change, then the next release should not be 0.10.6, but either 0.11.0 or 1.0. I am way behind where I hoped to be on 1.0 feature development (the AI hackery is at last stabilizing, but it took way too long:-P), so the latter is now IMHO doubtful. I have now looked at the disappearing-settlement problem again, and that is not 0.10.x material as I think it it is incompatible with some of our 0.9.x backwards compatibility code. My plan is to cache a copy of the settlement in the PlayerExploredTile, but that is likely to be really destabilizing as there are a whole new class of interesting cases available once that happens (references to dead players is an amusing example). So, if we want to get a release out soon, fixing disappearing settlements can wait. Cheers, Mike Pope
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