Yup!

I had to stop working on it for a bit because of a big exam I was studying
for, but I just restarted today. I'm literally ALMOST done; only 13
functions remain unconverted, as well as mutexes on Windows. So far have
458 additions and 237 deletions.

You can see the progress here:

https://github.com/kirbyfan64/fluidsynth/compare/master...glib_removal


On Tue, Mar 8, 2016 at 10:35 AM, Johannes Schickel <lordh...@gmail.com>
wrote:

> Hi,
>
> are there any news on this?
>
> // Johannes
>
> On 01/22/2016 12:13 AM, Ryan Gonzalez wrote:
>
>> Well, I've already ported over most glib utilities, atomics, and mutexes
>> (normal and recursive). I just ended up busy with several other things
>> until this weekend.
>>
>> On January 21, 2016 4:06:41 PM CST, Johannes Schickel <lordh...@gmail.com>
>> wrote:
>>
>>     On 01/14/2016 12:29 AM, Ryan Gonzalez wrote:
>>
>>         May I try? :D Pretty much everything outside of threading is
>>         really trivial. The wiki says the supported platforms are
>>         Windows, OSX, and Linux, and that it runs under Solaris and
>>         OS/2 but they aren't officially supported. For atomics, glib
>>         seems to use GCC's C++11-style atomics. when it can, then it
>>         falls back to either GCC/Clang's built-in __sync atomic
>>         operations or Windows's atomic API. For normal threads, glib
>>         uses pthreads on Posix and Windows threads on...Windows. Maybe
>>         I'm just super nerdy, but this seems totally doable. ;)
>>
>>
>>
>>     I guess if you can rely on compiler's atomics support it's not too
>> hard.
>>     Creating/managing threads is usually rather easy.
>>
>>     // Johannes
>>
>>
>> ------------------------------------------------------------------------
>>
>>     fluid-dev mailing list
>>     fluid-dev@nongnu.org
>>     https://lists.nongnu.org/mailman/listinfo/fluid-dev
>>
>> -- Sent from my Nexus 5 with K-9 Mail. Please excuse my brevity.
>>
>


-- 
Ryan
[ERROR]: Your autotools build scripts are 200 lines longer than your
program. Something’s wrong.
http://kirbyfan64.github.io/
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