Any news on the windows/glib front ?

Le 25 mai 2016 à 16:41, Ryan Gonzalez <rym...@gmail.com> a écrit :

> Unfortunately, I can't do anything on Windows now...because it won't boot. 
> Hangs forever on the stupid wheel of death. Curse you, Microsoft...
> 
> In a few days (hopefully over the long weekend!), I'll probably install the 
> Windows 10 trial into a VM and see if I can work from there.
> 
> On Linux, though, it should be glib-free. IIRC OSX should also work, provided 
> you have a recent version of GCC. Windows is really the primary pain ATM.
> 
> Link: https://github.com/kirbyfan64/fluidsynth
> 
> --
> Ryan
> [ERROR]: Your autotools build scripts are 200 lines longer than your program. 
> Something’s wrong.
> http://kirbyfan64.github.io/
> 
> On May 25, 2016 6:59 AM, "Antoine Schmitt" <a...@gratin.org> wrote:
> Hi,
> just wanted to know the status of the glib dependency removal process ?
> 
> glib has been a high pain for me when porting to Windows and Mac. I'd be 
> happy to see it removed from fluidsynth and port my fluidXtra to a glib-free 
> fluid.
> 
> Thanks
> Antoine
> 
> 
> Le 22 janv. 2016 à 00:13, Ryan Gonzalez <rym...@gmail.com> a écrit :
> 
>> Well, I've already ported over most glib utilities, atomics, and mutexes 
>> (normal and recursive). I just ended up busy with several other things until 
>> this weekend.
>> 
>> On January 21, 2016 4:06:41 PM CST, Johannes Schickel <lordh...@gmail.com> 
>> wrote:
>> On 01/14/2016 12:29 AM, Ryan Gonzalez wrote:
>>  May I try? :D
>> 
>>  Pretty much everything outside of threading is really trivial. The 
>>  wiki says the supported platforms are Windows, OSX, and Linux, and 
>>  that it runs under Solaris and OS/2 but they aren't officially supported.
>> 
>>  For atomics, glib seems to use GCC's C++11-style atomics. when it can, 
>>  then it falls back to either GCC/Clang's built-in __sync atomic 
>>  operations or Windows's atomic API.
>> 
>>  For normal threads, glib uses pthreads on Posix and Windows threads 
>>  on...Windows.
>> 
>>  Maybe I'm just super nerdy, but this seems totally doable. ;)
>> 
>> 
>> I guess if you can rely on compiler's atomics support it's not too hard. 
>> Creating/managing threads is usually rather easy.
>> 
>> // Johannes
>> 
>> 
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>> 
>> -- 
>> Sent from my Nexus 5 with K-9 Mail. Please excuse my brevity.
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> 
> 
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