On 11/17/2015 08:05 PM, David Seikel wrote: > On Tue, 17 Nov 2015 18:07:26 +0900 Carsten Haitzler (The Rasterman) > <[email protected]> wrote: > >> On Tue, 17 Nov 2015 13:34:06 +1000 David Seikel <[email protected]> >> said: >> >>> On Tue, 17 Nov 2015 11:56:50 +0900 Carsten Haitzler (The Rasterman) >>> <[email protected]> wrote: >>> >>>> On Sat, 14 Nov 2015 10:56:13 +0000 [email protected] (Stefano >>>> M.) said: >>>> >>>>> Hello, >>>>> >>>>> I build EFL and Enlightenment from git using the PKGBUILD files >>>>> provided. >>>>> >>>>> I currently have installed: >>>>> >>>>> - enlightenment-git 0.19.99.20768.64ceff5-1 >>>>> - efl-git 1.16.99.32217.69a8de5-1 >>>>> - elementary-git 1.16.99.12276.779b834-1 >>>>> >>>>> The system works OK, but when I open the Enlightenment settings >>>>> panel the window is empty or it shows a snapshot of whatever is >>>>> in the background (e.g. web browser). This happens with any >>>>> Enlightenment setting window: screen blanking, window remembers, >>>>> etc. >>>>> >>>>> Any ideas of what might be causing this? I will be happy to >>>>> provide you with more information if you need. >>>> actually... do you have a "hybrid graphics" system? like nvidia + >>>> intel or ati >>>> + intel? just a hunch... >>> It's possible to have such a graphics system and not know about it. >>> For instance nVidia GTX xxxM (where xxx is a normal nVidia graphics >>> system model), have an Intel chip as the front end. These are >>> called Optimus, and are made mostly for laptops. The idea being >>> that if you don't need the grunt of the nVidia side of things, they >>> just run the Intel side of things, using less power, making your >>> battery life longer. The "M" at the end is a dead give away, even >>> if otherwise never mentioned. >> lspci ... you'd know it. intel graphics and nvidia graphics - most >> likely. :) i actually don't have any laptop with hybrid gfx. so all >> my systems work. the other guy who has such issues does have a hybrid >> system - it works on all his other machines except this one. >> >> i am wondering if this is the pattern. as such we don't drive or have >> much to do with the actual back-end of this. we deal with glx+gl or >> egl+gles - what it runs on is below this layer. though we do bypass >> down to this layer for vsync events (direct to drm device). >> >> right now i am trying to find out what is common among those with this >> problem, as i see zero issues on any machine i have - across 3 >> different intel systems (with different cpu/gpu types and >> generations), an ati machine (pure ati - an old core 2 duo laptop) >> and 2 nvidia desktops. zero issues. :/ >> >> i can keep hunting. i can try my other nvidia laptop where it >> actually uses nouveau drivers ... but i suspect it'll work too. > I have an ASUS ROG GR6 on my desk, with an NVIDIA GeForce GTX 960M. The > only device I have with one of those hybrid graphics systems. It > belongs to a client, with Windows 8.1 on it, and it wont be getting > any other OS installed on it. So I can't test out Enlightenment on it. If you have a spare USB3 Flash drive you could always put a Linux image on it and test from there, Yes its the crazy world where in where my PC will boot faster off a flash drive I plug in then its (HDD) > It's likely that after this project is finished, I might buy it from > the client, to be used as a Windows development box for my virtual > world work (which is what the client has me doing anyway). Then I'll > be getting EFL running on it under Windows (not something the client > wants), and I could dual boot it into Linux at that time to help out > with this, if it's still needed. > > I gotta be busy with this current contract though, tight deadline and a > lot of work to get through. > >> :/ WHY does this happen? >> >>> Oculus Rift developers are having a hard time with these, as Oculus >>> has dropped support for them, though laptops are popular for demos, >>> coz it's easier to carry one around. I had a hard time with one, >>> before I discovered that the client will be using laptops for their >>> Rift stuff, so we decided to stick with the last Rift SDK that >>> supported nVidia Optimus. >>> >>> I have no idea what the ATI versions are like.
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