I can't answer all your questions, but I have some answers for you.

On Tue, 29 Nov 2011 01:15:33 -0200 Silas Silva <[email protected]>
wrote:

> I may try using ELF.

It's EFL, Enlightenment Foundation Libraries, you got it right in the
subject though.

> 1. What exactly the fact the ELF is LGPL means for developing
>    proprietary applications?  May I link it statically?  (Oh, after
> some time back in the development world, need to re-read licenses...)

Most of EFL is BSD licensed.  Some parts are LGPL though.  I think there
is a mix of LGPL 2.1 and 3.

> 2. This game will probably not use Elementary.  Since all the UI and
> the game itself will be customized, we are thinking on using nice
>    features of Evas.  An artist will use a GIMP-like program to
> develop user interfaces, characters, menus, etc.  May I show layers
> of PNG images that have transparent regions?  Any word on that?

Evas supports transparency, but I'm not sure if it does at the image
level.

> 3. MS Windows is the main target, but we want to develop it under
>    GNU/Linux and NetBSD and deploy it under Windows.  I see ELF are
>    portable, right?  What about "embedded" platforms like Android and
>    iOS?

I develop an embedded game using EFL, and like you I stopped using
Elementary.  It was overkill for what I needed.  I'm not doing Android
or iOS though, but built a custom linux from scratch.

The evil library is specifically for porting EFL to Windows.

> 4. What is the status of the C++ binding?  Isn't recommended to use
> the ELF C API inside a C++ application, is it?

There is one, I dunno it's status.

> 5. How does ELF handles sound?  Does it use lower level layers like
>    ALSA, OSS or multi-thread OSS?

There is a new thing for handling sounds in edje, but it's so new that
it's disabled by default.  Have a look at multisense in edje.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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