http://bugs.freedesktop.org/show_bug.cgi?id=22743
--- Comment #21 from Tobias Hain <[email protected]> 2009-10-14 01:04:18 PST --- Here some test results for intel GM965 (GMA X3100). As previously stated Vertex Buffer Objects : "Disable"|"Vertices" fixes the problem for me. What results in corrupted display (some walls transparent, no enemies, no weapons) is the setting "Vertices some Tris (compatible)". Using Nexuiz 2.5.2 everything an default and "Vertices some Tris (compatible)" enabled with the various command line options: No fix: ------- -notexturenonpoweroftwo -nocva +gl_mesh_drawrangeelements 0 -nofragmentshader transparent walls fixed, but still no weapons, no enemies: ---------------------------------------------------------- -novbo fixed: ------ -safe but lots of messages: R_Mesh_Draw: invalid vertex index 0 (outside range 2226 - 2230) in element3s array +gl_mesh_testmanualfeeding 1 app crash: ---------- +gl_mesh_testarrayelement 1 with message: nexuiz-linux-x86_64-glx: main/api_arrayelt.c:1316: _ae_invalidate_state: Assertion `!actx->mapped_vbos' failed. --- I attach the qconsole.logs. They were obtained from: ./nexuiz-linux-glx.sh -nosound -developer -condebug +gl_paranoid 1 with the three vbo settings [off|vertices|vertices+some tris]. There's nothing special in those logs. All contain ^7scripts/common.shader parsing warning: unknown surfaceparm "skip" ^7scripts/common.shader parsing warning: unknown surfaceparm "skip" which can't be the cause, since it works in vbo setting [off|vertices]. The log from vbo_vertices_some_tris.log, which causes visual bugs, is not different in it's critical parts from the one vbo_verticles, which does NOT. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
