http://bugs.freedesktop.org/show_bug.cgi?id=22743





--- Comment #21 from Tobias Hain <[email protected]>  2009-10-14 01:04:18 PST 
---
Here some test results for intel GM965 (GMA X3100).

As previously stated Vertex Buffer Objects : "Disable"|"Vertices" fixes the
problem for me. What results in corrupted display (some walls transparent, no
enemies, no weapons) is the setting "Vertices some Tris (compatible)".

Using Nexuiz 2.5.2 everything an default and "Vertices some Tris (compatible)"
enabled with the various command line options:

No fix:
-------
-notexturenonpoweroftwo
-nocva
+gl_mesh_drawrangeelements 0
-nofragmentshader

transparent walls fixed, but still no weapons, no enemies:
----------------------------------------------------------
-novbo

fixed:
------
-safe but lots of messages:
R_Mesh_Draw: invalid vertex index 0 (outside range 2226 - 2230) in element3s
array
+gl_mesh_testmanualfeeding 1

app crash:
----------
+gl_mesh_testarrayelement 1 with message:
nexuiz-linux-x86_64-glx: main/api_arrayelt.c:1316: _ae_invalidate_state:
Assertion `!actx->mapped_vbos' failed.

---

I attach the qconsole.logs. They were obtained from:
./nexuiz-linux-glx.sh -nosound -developer -condebug +gl_paranoid 1
with the three vbo settings [off|vertices|vertices+some tris].

There's nothing special in those logs. All contain
^7scripts/common.shader parsing warning: unknown surfaceparm "skip"
^7scripts/common.shader parsing warning: unknown surfaceparm "skip"
which can't be the cause, since it works in vbo setting [off|vertices].

The log from vbo_vertices_some_tris.log, which causes visual bugs, is not
different in it's critical parts from the one vbo_verticles, which does NOT.


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