http://bugs.freedesktop.org/show_bug.cgi?id=22743





--- Comment #31 from Tobias Hain <[email protected]>  2009-10-16 02:54:04 PST 
---
I will reopen #24471 once it turns out that it's not a duplicate of this
(closed) one. That will make this bug report here more readable.

I did download Fabio's svn 9337 build. I fixes my problem. All enemies,
weapons, walls are there, but it's ridiculous slow. Like 1 fps.

So I went ahead, grabbed svn 9337 sources, build a x86_64 compile (make nexuiz)
and launched it. I was surprised that the display was again corrupted despite
the fact that Fabio's 32-Bit version worked.

I tried all the switches again with the following results, which are indeed
different to the ones I got from the 2.5.2 build:

No fix:
-------
-notexturenonpoweroftwo
-nocva
+gl_mesh_drawrangeelements 0
-nofragmentshader

fixed:
------
-safe
-novbo
+gl_mesh_testmanualfeeding 1
+gl_mesh_testarrayelement 1


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