Thanks for the gcc 3.2 indication! And indeed card doesn't seem to make a difference: same problem with mach64 (0-0-5 branch from a week ago, mobility M1 chipset). I was so glad it didn't segfault anymore when trying to see Earth (problem signaled a few months ago), but now no Saturn :(
So indeed this seems rather like a mesa bug... Le 14 Oct 2002 00:18:11 -0700 Bret Towe <[EMAIL PROTECTED]> a �crit: > i recently got celestia to compile under gcc 3.2 > (for those that want it also under gcc 3.2 the patch can > be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) > > anyhow i found that it still crashs when one goes to saturn > or any other ringed planet, from searching the forums on celestia i > found that it seems to be due to multitexture problems in dri or mesa > > http://ennui.shatters.net/forum/viewtopic.php?t=1093&highlight=texture > the above url shows how to make it not crash but i dont like doing that > i want to see the multitexture goodness :) > > im using cvs trunk current as of the typing of this > and it also seems to crash under stock x 4.2 > this is a radeon 7500 (but card doesnt seem to make much of a > difference) > > any other info that is needed just ask ill provide as best as i can > -- Bernard Cafarelli aka Voyageur ICQ:66024647 ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
