Thanks for the gcc 3.2 indication!
And indeed card doesn't seem to make a difference: same problem with
mach64 (0-0-5 branch from a week ago, mobility M1 chipset). 
I was so glad it didn't segfault anymore when trying to see Earth
(problem signaled a few months ago), but now no Saturn :(

So indeed this seems rather like a mesa bug...

Le 14 Oct 2002 00:18:11 -0700
Bret Towe <[EMAIL PROTECTED]> a �crit:

> i recently got celestia to compile under gcc 3.2
> (for those that want it also under gcc 3.2 the patch can
> be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 )
> 
> anyhow i found that it still crashs when one goes to saturn
> or any other ringed planet, from searching the forums on celestia i
> found that it seems to be due to multitexture problems in dri or mesa
> 
> http://ennui.shatters.net/forum/viewtopic.php?t=1093&highlight=texture
> the above url shows how to make it not crash but i dont like doing that
> i want to see the multitexture goodness :)
> 
> im using cvs trunk current as of the typing of this
> and it also seems to crash under stock x 4.2 
> this is a radeon 7500 (but card doesnt seem to make much of a
> difference)
> 
> any other info that is needed just ask ill provide as best as i can
> 


-- 
                                                        Bernard Cafarelli
                                                        aka Voyageur
                                                        ICQ:66024647
                


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