On Mon, 2002-10-14 at 13:29, Michel D�nzer wrote: > On Mon, 2002-10-14 at 17:50, Bret Towe wrote: > > On Mon, 2002-10-14 at 03:24, Michel D�nzer wrote: > > > On Mon, 2002-10-14 at 09:18, Bret Towe wrote: > > > > i recently got celestia to compile under gcc 3.2 > > > > (for those that want it also under gcc 3.2 the patch can > > > > be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) > > > > > > > > anyhow i found that it still crashs when one goes to saturn > > > > or any other ringed planet, from searching the forums on celestia i > > > > found that it seems to be due to multitexture problems in dri or mesa > > > > > > > > http://ennui.shatters.net/forum/viewtopic.php?t=1093&highlight=texture > > > > the above url shows how to make it not crash but i dont like doing that > > > > i want to see the multitexture goodness :) > > > > > > > > im using cvs trunk current as of the typing of this > > > > and it also seems to crash under stock x 4.2 > > > > this is a radeon 7500 (but card doesnt seem to make much of a > > > > difference) > > > > > > Well, celestia used to work perfectly for me with XFree86 4.2.0 on an > > > M6, but with current DRI CVS on an M7, it tends to lock up or crash the > > > chip. What are the symptoms of the crash you see? > > > > > a gtk window popups and informs you of a seg fault and after clicking ok > > it dies > > A backtrace would be interesting; it should be easily obtainable if you > have bug-buddy installed. > well i dont have bug-buddy installed and since im on dialup ill just use gdb
Loading texture: textures/medres/saturn.jpg Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 21490)] 0x0811be84 in glActiveTextureARB () (gdb) backtrace #0 0x0811be84 in glActiveTextureARB () #1 0x080acd08 in Renderer::loadTextures(Body*) () #2 0x080a33e7 in Renderer::renderObject(Point3<float>, float, double, Quaternion<float>, float, float, Vector3<float>, Color, Renderer::RenderProperties&) () #3 0x080a44a4 in Renderer::renderPlanet(Body const&, Point3<float>, Vector3<float>, float, float, double, Quaternion<float>, float, float) () #4 0x0809ebe2 in Renderer::render(Observer const&, Universe const&, float, Selection const&, double) () #5 0x080b20ea in Simulation::render(Renderer&) () #6 0x0806fbfe in CelestiaCore::draw() () #7 0x0807fc2e in glarea_idle(void*) () #8 0x40379d1c in g_idle_dispatch () from /usr/lib/libglib-1.2.so.0 #9 0x4037a3bb in g_main_dispatch () from /usr/lib/libglib-1.2.so.0 #10 0x4037a188 in g_main_iterate () from /usr/lib/libglib-1.2.so.0 #11 0x40379233 in g_main_run () from /usr/lib/libglib-1.2.so.0 #12 0x40268867 in gtk_main () from /usr/lib/libgtk-1.2.so.0 #13 0x08080e37 in main () #14 0x406fb142 in __libc_start_main () from /lib/libc.so.6 > > -- > Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer > XFree86 and DRI project member / CS student, Free Software enthusiast > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Dri-devel mailing list > [EMAIL PROTECTED] > https://lists.sourceforge.net/lists/listinfo/dri-devel > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
