On Mon, 2002-10-14 at 13:29, Michel D�nzer wrote:
> On Mon, 2002-10-14 at 17:50, Bret Towe wrote: 
> > On Mon, 2002-10-14 at 03:24, Michel D�nzer wrote:
> > > On Mon, 2002-10-14 at 09:18, Bret Towe wrote: 
> > > > i recently got celestia to compile under gcc 3.2
> > > > (for those that want it also under gcc 3.2 the patch can
> > > > be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 )
> > > > 
> > > > anyhow i found that it still crashs when one goes to saturn
> > > > or any other ringed planet, from searching the forums on celestia i
> > > > found that it seems to be due to multitexture problems in dri or mesa
> > > > 
> > > > http://ennui.shatters.net/forum/viewtopic.php?t=1093&highlight=texture
> > > > the above url shows how to make it not crash but i dont like doing that
> > > > i want to see the multitexture goodness :)
> > > > 
> > > > im using cvs trunk current as of the typing of this
> > > > and it also seems to crash under stock x 4.2 
> > > > this is a radeon 7500 (but card doesnt seem to make much of a
> > > > difference)
> > > 
> > > Well, celestia used to work perfectly for me with XFree86 4.2.0 on an
> > > M6, but with current DRI CVS on an M7, it tends to lock up or crash the
> > > chip. What are the symptoms of the crash you see?
> > > 
> > a gtk window popups and informs you of a seg fault and after clicking ok
> > it dies
> 
> A backtrace would be interesting; it should be easily obtainable if you
> have bug-buddy installed.
> 
well i dont have bug-buddy installed and since im on dialup ill just use
gdb


Loading texture: textures/medres/saturn.jpg

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 21490)]
0x0811be84 in glActiveTextureARB ()
(gdb) backtrace
#0  0x0811be84 in glActiveTextureARB ()
#1  0x080acd08 in Renderer::loadTextures(Body*) ()
#2  0x080a33e7 in Renderer::renderObject(Point3<float>, float, double,
Quaternion<float>, float, float, Vector3<float>, Color,
Renderer::RenderProperties&) ()
#3  0x080a44a4 in Renderer::renderPlanet(Body const&, Point3<float>,
Vector3<float>, float, float, double, Quaternion<float>, float, float)
()
#4  0x0809ebe2 in Renderer::render(Observer const&, Universe const&,
float, Selection const&, double) ()
#5  0x080b20ea in Simulation::render(Renderer&) ()
#6  0x0806fbfe in CelestiaCore::draw() ()
#7  0x0807fc2e in glarea_idle(void*) ()
#8  0x40379d1c in g_idle_dispatch () from /usr/lib/libglib-1.2.so.0
#9  0x4037a3bb in g_main_dispatch () from /usr/lib/libglib-1.2.so.0
#10 0x4037a188 in g_main_iterate () from /usr/lib/libglib-1.2.so.0
#11 0x40379233 in g_main_run () from /usr/lib/libglib-1.2.so.0
#12 0x40268867 in gtk_main () from /usr/lib/libgtk-1.2.so.0
#13 0x08080e37 in main ()
#14 0x406fb142 in __libc_start_main () from /lib/libc.so.6


> 
> -- 
> Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
> XFree86 and DRI project member   /  CS student, Free Software enthusiast
> 
> 
> 
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