i recently got celestia to compile under gcc 3.2 (for those that want it also under gcc 3.2 the patch can be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 )
anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa http://ennui.shatters.net/forum/viewtopic.php?t=1093&highlight=texture the above url shows how to make it not crash but i dont like doing that i want to see the multitexture goodness :) im using cvs trunk current as of the typing of this and it also seems to crash under stock x 4.2 this is a radeon 7500 (but card doesnt seem to make much of a difference) any other info that is needed just ask ill provide as best as i can ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
