i recently got celestia to compile under gcc 3.2
(for those that want it also under gcc 3.2 the patch can
be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 )

anyhow i found that it still crashs when one goes to saturn
or any other ringed planet, from searching the forums on celestia i
found that it seems to be due to multitexture problems in dri or mesa

http://ennui.shatters.net/forum/viewtopic.php?t=1093&highlight=texture
the above url shows how to make it not crash but i dont like doing that
i want to see the multitexture goodness :)

im using cvs trunk current as of the typing of this
and it also seems to crash under stock x 4.2 
this is a radeon 7500 (but card doesnt seem to make much of a
difference)

any other info that is needed just ask ill provide as best as i can



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