On Wed, Apr 16, 2014 at 09:55:02PM -0700, Vladimir Vukicevic wrote: > On Wednesday, April 16, 2014 9:00:40 PM UTC-4, Eric Rahm wrote: > > So who actually needs to talk to Oculus? I can try to reach out some > > folks I used to work with who are there now and see if they're > > interested in making license modifications. > > Already in the works. :) > > The good news is that with the preview release of the latest SDK, they added > a C API that does everything that we need. So this might become a moot > point; we can dlopen/dlsym our way to victory, and I'm already reworking the > code that I have in terms of that. > > We'll have to build and package the DLLs for all the platforms for nightly > builds, but that's not a huge deal.
Sounds like you could just go with an addon and ctypes. Really, I don't see a reason to clutter nightly builds with a feature that can only be used by the selected few that have bought the oculus dev kit. There's no reason those people can't install an addon. Mike _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform