On Wed, Apr 16, 2014 at 09:55:02PM -0700, Vladimir Vukicevic wrote:
> On Wednesday, April 16, 2014 9:00:40 PM UTC-4, Eric Rahm wrote:
> > So who actually needs to talk to Oculus? I can try to reach out some 
> > folks I used to work with who are there now and see if they're 
> > interested in making license modifications.
> 
> Already in the works. :)
> 
> The good news is that with the preview release of the latest SDK, they added 
> a C API that does everything that we need.  So this might become a moot 
> point; we can dlopen/dlsym our way to victory, and I'm already reworking the 
> code that I have in terms of that.
> 
> We'll have to build and package the DLLs for all the platforms for nightly 
> builds, but that's not a huge deal.

Sounds like you could just go with an addon and ctypes. Really, I don't
see a reason to clutter nightly builds with a feature that can only be
used by the selected few that have bought the oculus dev kit. There's no
reason those people can't install an addon.

Mike
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