On Wednesday, April 16, 2014 9:00:40 PM UTC-4, Eric Rahm wrote:
> So who actually needs to talk to Oculus? I can try to reach out some 
> folks I used to work with who are there now and see if they're 
> interested in making license modifications.

Already in the works. :)

The good news is that with the preview release of the latest SDK, they added a 
C API that does everything that we need.  So this might become a moot point; we 
can dlopen/dlsym our way to victory, and I'm already reworking the code that I 
have in terms of that.

We'll have to build and package the DLLs for all the platforms for nightly 
builds, but that's not a huge deal.

    - Vlad
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