On Wed, Apr 16, 2014 at 11:14 AM, Vladimir Vukicevic <vladim...@gmail.com>wrote:

> Note that for purposes of this discussion, "VR support" is minimal.. some
> properties to read to get some info about the output device (resolution,
> eye distance, distortion characteristics, etc) and some more to get the
> orientation of the device.  This is not a highly involved API nor is it
> specific to Oculus, but more as a first-put based on hardware that's easily
> available.
>

A couple of related questions that might matter:

How much code are we talking about? (I'm too lazy to register to find out)

Any ideas on how Oculus might evolve their code in the future? Will it add
new functionality we want?

Rob
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